TurboSaiyanJason
Jr. Member

Karma: 3
Posts: 71
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« on: December 30, 2010, 12:38:53 AM » |
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I was looking at maybe January 22nd or later.
I have all three books to the game: Saiyan Saga (core rulebook) Frieza Saga expansion Garlic Jr./Trunks/Androids Saga expansion
I also have my own set of rules adjustments to add to the game and make it feel more like the series. This would be my first time being GM to an actual player audience, but I have read the rulebooks front to back and feel confident that I can give players a good experience.
If anyone's played the game before, feel free to jump in. Anyone who hasn't played but would like to learn, I can give you a crash course character run-through. I'll try to have enough characters available so that players can jump in and out at any time during the adventure. Those who show up in a DB/Z/GT character cosplay can use their corresponding character in the game. If it comes to Cell, Buu, or GT sagas characters I'll just guesstimate their abilities as close as I can.
The DBZ AAG uses 3d6 (3 six-sided dice) to determine skill checks and attack/evasion rolls. Damage is determined by rolling a number of d6's equal to the number. Ex: 10 damage = 10d6. Ex. 2: Kamehameha 2000 damage = 20d6 x 100.
Though I have found that rolling a single d2 for attacks and skill checks is a lot simpler than rolling 3d6 (where the lowest number is 3 and the highest is 18).
The gameplay doesn't use the d20 system, but the many different themes for your adventures are limitless. You could fight a powerful sorcerer in a dungeon, then fight his minions who seek revenge in the depths of space on a distant moon, or even as simple as keeping watch over a nest of bird eggs overhanging a waterfall in the middle of a storm! (Goku did that!)
So, those who are brave enough to roll dice against titanic enemies, make your mark, bring your power, leave your fear at home, and prepare for glory!
Make your mark here: Name: Forum Name: Character Name: Estimated Personal Power Level:
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